Locomotives count as wild cards so if I only have five blue Train Car cards and one Locomotive card I can claim the Route as well. For instance to get from Portland to Salt Lake City, I’ll need six blue Train Car cards as there are six blue sections of track. In order to claim a Route, you have to have the appropriate number of colored Train Car cards for that track. Routes are defined as single stretches of track that join up two cities. Claim a Route by placing your train pieces along the section of track you wish to claim. If at any time the “random draw” pile is exhausted, shuffle the discards pile and place them face down for a new “random draw” pile.Ģ. This can happen between a player’s first and second draw. If at any point three Locomotive cards are face up in the “specific draw pile”, discard all the cards from the “specific draw pile” and repopulate with five new face up cards from the random draw pile. There is no restriction to how many Locomotive cards you can draw if you choose to draw from the “random draw” pile (other than two since you can only draw two cards). Conversely, if you have already drawn a Train Car card from the “specific draw pile” you can not then draw a Locomotive card. Locomotive cards count as a two card draw from the “specific draw pile” so if you choose a Locomotive card from that pile it counts as your two draws. If you draw from the “specific draw pile” replace that card with the top card from the random draw pile. Draw 2 Train Car cards from either the line of 5 face up cards (the “specific draw pile” as it were, considering that you know exactly what color train card you are drawing) or randomly from the face down deck or mix and match piles. Start of Play: On your turn you can either:ġ. Decide who goes first by determining who is the most experienced traveler in the group. You are allowed to discard one of the three Destination Ticket cards if you choose, or you can attempt to complete all three. The Destination Ticket cards are your goal(s), keep them hidden as well.īefore actual play begins, each player looks at their Destination Ticket cards and decides which ones they will attempt to complete. The Train Car cards are your hand, keep them hidden. Place the Destination Ticket cards deck face down somewhere nearby. Lay out 5 Train Car cards face up along one side of the board and place the rest of the deck face down at one end of the 5 cards. The scoring markers should be placed on the “Start” square located on the numbered track around the board and will be advanced to the appropriate number as the game progresses and points are accumulated.ĭeal out 4 Train Car cards and three Destination cards to every player. Set-up: (Apologies for the upside-down U.S.) Everyone starts out with a pile of 45 colored train pieces (black, red, blue, green, or yellow) and a scoring marker in the same color. How do I play it?: The official rules can be found all neatly tucked onto a pdf here but as long as you are reading, I’ll explain the general gist of the game. How long does it take to play?: The rules say “30 – 60 minutes” and that seems about right with 45-50 minutes being a good average. On the other hand, the two player game is not as cutthroat as some other games where there is much more direct competition. There are only 5 sets of train pieces so 5 is your absolute max (unless you find a sixth set of train pieces or jury rig a sixth set of train pieces). How many can play?: Officially “from 2 – 5 players”. Amazon is currently running a Ticket to Ride special for $37.00 and a place called Cool Stuff Inc will let you walk out their metaphorical doors with a copy for $30.00. They also sell the variations: Europe, Germany, Nordic Countries (all list at $50.00), Asia, and India (list at $30.00) plus two expansion packs for $20.00: TtR USA 1910 and TtR Europa 1912. What will it cost me?: Days of Wonder sells Ticket to Ride for $50.00. Ticket to Ride is a game that takes some time to play and involves some strategy so take this into account if you think maybe your 7 year old or younger might want to play. On a scale from Preschool to Post-Doc, how hard is it to play?: The official rules state “ages 8 and above” and that seems like a good range. Moon wherein players try to earn the most points by completing train routes. What is it?: Ticket to Ride is a board game by Days of Wonder designed by Alan R.
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